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Example: Connect Four
Connect Four uses a 7×6 grid, “gravity” (pieces stack from the bottom), and a win when four in a line share the same player.
Entities
- mainGrid — Grid 7×6.
- playerMarker — Per-player, count Infinity (each drop is a new entity from the bank).
sharedBoard is set to an array with one matcher: name mainGrid.
Move
PlaceNew: entity is the current player’s playerMarker; destination is a Space, Not Contains (empty), and the space below (relativeCoordinates [0, 1]) must Not Contain (so the column is filled from the bottom). playerChoice: true on destination so the player picks the column.
End conditions
- Some space in the grid has an InLine of 4 with ContainsSame
player→ winner is taken from the condition contextPath into the first result’s entities’ player. - Every space in the grid Contains (board full) → draw.
Full definition: server/examples/connect-four.json.